Diferencia entre revisiones de «Módulo:Color contrast»

De Familia Sanchez Arjona
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Línea 66: Línea 66:
 
return L
 
return L
 
end
 
end
-- remove leading # (if there is one) and whitespace
 
c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')
 
  
 
   -- convert from hsl
 
   -- convert from hsl
Línea 76: Línea 74:
 
return hsl2rgb(tonumber(h), tonumber(s)/100, tonumber(l)/100)
 
return hsl2rgb(tonumber(h), tonumber(s)/100, tonumber(l)/100)
 
   end
 
   end
 +
 +
-- remove leading # (if there is one) and whitespace
 +
c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')
  
 
-- split into rgb
 
-- split into rgb

Revisión del 19:49 30 jul 2015

This module is used primarily by

{{Color contrast ratio}}
{{ColorToLum}} / {{RGBColorToLum}}
{{Color contrast conformance}}
{{Ensure AAA contrast ratio}}
{{Greater color contrast ratio}}

It is also used for tracking within

Module:Navbox
Module:Episode list

and for documentation in

Module:College color

Usage

To use this module, you may use one of the above listed templates or invoke the module directly

To compute relative luminescence

{{ColorToLum|color}} or {{#invoke:Color contrast|lum|color}}

To compute a contrast ratio between two colors

{{Color contrast ratio|color1|color2|error=?}} or {{#invoke:Color contrast|ratio|color1|color2|error=?}}

To determine which of two colors (color2a and color2b) has the greater contrast ratio with a particular color (color1)

{{Greater color contrast ratio|color1|color2a|color2b}} or {{#invoke:Color contrast|greatercontrast|color1|color2a|color2b}}

To compute the contrast ratio between the background and text colors specified in a css style string

{{#invoke:Color contrast|styleratio|css style statement string|default background color|default text color}}



--
-- This module implements 
--  {{Color contrast ratio}}
--  {{Greater color contrast ratio}}
--  {{ColorToLum}}
--  {{RGBColorToLum}}
--
local p = {}
local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' )

local function sRGB ( v ) 
	if (v <= 0.03928) then 
		v = v / 12.92
	else
		v = math.pow((v+0.055)/1.055, 2.4)
	end
	return v
end

local function hsl2lum( h, s, l )
	local lum = ''
	if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then
		local c = (1 - abs(2*l - 1))*s
		local x = c*(1 - abs( mod(h/60, 2) - 1) )
		local m = l - c/2

		local R, G, B = m, m, m
		if( 0 <= h and h < 60 ) then
			R = R + c
			G = G + x
		elseif( 60 <= h and h < 120 ) then
			R = R + x
			G = G + c
		elseif( 120 <= h and h < 180 ) then
			G = R + c
			B = G + x
		elseif( 180 <= h and h < 240 ) then
			G = R + x
			B = G + c
		elseif( 240 <= h and h < 300 ) then
			R = R + x
			B = G + c
		elseif( 300 <= h and h < 360 ) then
			R = R + c
			B = G + x
		end
		lum = 0.2126 * sRGB(R) + 0.7152 * sRGB(G) + 0.0722 * sRGB(B)
	end
	return lum
end

local function color2lum( c )

	if (c == nil) then
		return ''
	end
	-- whitespace
	c = c:match( '^%s*(.-)[%s;]*$' )

	-- lowercase
	c = c:lower()

	-- first try to look it up
	local L = HTMLcolor[c]
	if (L ~= nil) then
		return L
	end

   	-- convert from hsl
   	if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*%%[%s]*,[%s]*[0-9][0-9]*%%[%s]*%)$') then
		local h = mw.ustring.match(c,'^hsl%[%s]*([0-9][0-9]*)[%s]*,[%s]*[0-9][0-9]*%%[%s]*,[%s]*[0-9][0-9]*%%[%s]*%$')
		local s = mw.ustring.match(c,'^hsl%[%s]*[0-9][0-9]*[%s]*,[%s]*([0-9][0-9]*)%%[%s]*,[%s]*[0-9][0-9]*%%[%s]*%$')
		local l = mw.ustring.match(c,'^hsl%[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*%%[%s]*,[%s]*([0-9][0-9]*)%%[%s]*%$')
		return hsl2rgb(tonumber(h), tonumber(s)/100, tonumber(l)/100)
   	end

	-- remove leading # (if there is one) and whitespace
	c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')

	-- split into rgb
	local cs = mw.text.split(c or '', '')
	if( #cs == 6 ) then
		local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]))/255 )
		local G = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]))/255 )
		local B = sRGB( (16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]))/255 )

		L = 0.2126 * R + 0.7152 * G + 0.0722 * B
		return L
	elseif ( #cs == 3 ) then
		local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]))/255 )
		local G = sRGB( (16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]))/255 )
		local B = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]))/255 )

		L = 0.2126 * R + 0.7152 * G + 0.0722 * B
		return L
	end

	-- failure, return blank
	return ''
end

function p._greatercontrast(args)
	local bias = tonumber(args['bias'] or '0') or 0
	local v1 = color2lum(args[1] or '')
	local c2 = args[2] or '#FFFFFF'
	local v2 = color2lum(c2)
	local c3 = args[3] or '#000000'
	local v3 = color2lum(c3)
	local ratio1 = 0;
	local ratio2 = 0;
	if (type(v1) == 'number' and type(v2) == 'number') then
		ratio1 = (v2 + 0.05)/(v1 + 0.05)
		ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1
	end
	if (type(v1) == 'number' and type(v3) == 'number') then
		ratio2 = (v3 + 0.05)/(v1 + 0.05)
		ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2
	end
	return (ratio1 + bias > ratio2) and c2 or c3
end

function p._ratio(args)
	local v1 = color2lum(args[1])
	local v2 = color2lum(args[2])
	if (type(v1) == 'number' and type(v2) == 'number') then
		-- v1 should be the brighter of the two.
		if v2 > v1 then
			v1, v2 = v2, v1
		end
		return (v1 + 0.05)/(v2 + 0.05)
	else
		return args['error'] or '?'
	end
end

function p.lum(frame)
	return color2lum(frame.args[1] or frame:getParent().args[1])
end

function p.ratio(frame)
	local args = frame.args[1] and frame.args or frame:getParent().args
	return p._ratio(args)
end

function p.greatercontrast(frame)
	local args = frame.args[1] and frame.args or frame:getParent().args
	return p._greatercontrast(args)
end

return p